It’s incredibly satisfying to unleash a barrage of flaming justice behind you in any of the game’s many tunnels. The tanooki tail allows you to deflect projectiles and make racers who dare venture too close spin out of control with a simple slap - a mechanic I’ve missed since the inclusion of the punch move in Double Dash!! The Fire Flower lets players huck fireballs to their 12- and 6-o’-clock positions for a limited time. The three new power-ups introduced in Mairo Kart 7 are welcome additions to the series’ formula. Most of the old favorites return, from the tried-and-true mushroom to the show-stopping blue shell. You either use said power-up right away, drag it behind you to deflect projectiles or save it for the moment you’re stuck between a rock and a hard place. The game controls just as you’d think it would: Players speed through courses in hopes of hitting a rainbow-colored question-mark block that contains one of many power-ups.
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